![]() this feature wasn't translated into English - so press circle to accept). The spellcasting effects and monster concepts are almost as notable, and there's even an undocumented progressive scan feature unlocked by holding X and Triangle as the game boots up (be warned, though. Moreover, these appealing designs have translated well into digital form with sharp backgrounds and impressive environments ranking among the elite in terms of detail. The Landscape and Concept designer In-Jung Jang did an excellent job in his portrayal of the world of Efferia and has taken a lot of RPG clichés (desert town, mountain kingdom, floating castle, etc) and somehow made them unique and interesting. way short.In all fairness, Magna Carta is a beautiful-looking game if nothing else. But despite that promising build-up, Tears of Blood sadly falls short of its grand potential. The amazing thing is, that on paper, Magna Carta has a number of qualities worth rooting for - an original battle system, a high profile character artist, excellent graphics, and a visual style that's all its own. ![]() but ended up as one of its most arduous instead. Atlus' Magna Carta: Tears of Blood should have been one of the most impressive role-playing games of the year. ![]() I just don't understand what happened here. ![]()
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